• Matt

The Green Space Marine

Updated: May 24, 2021

So I had originally planned to include the construction of this model within the Chevaliers blog (linked here), after all he will be the armies centre piece. However keeping the converting work on a separate page would allow me to be more granular with the details, without making the main blog too lengthy

As per my homebrew Chapters background, the Chaplains take the Forest Vow and are the only knights permitted to wear green armour. I had already converted a "Green Knight" on foot but always planned on adding one riding a motorbike to lead the Outriders the army will rely heavily on.

I wanted the mounted figure to be a closer match to the old Fantasy model than what my first conversion turned out like. As if the biker could actually be the fabled Green Knight and not simply a marine who's following in his footsteps (or tyre marks).

My first idea was to have the bike leaping over or out of a tree. After checking the old Bretannian army book for inspiration, I decided to try and replicate the artwork within the book (and at the top of this blog) as closely as I could, just with a 40k twist.

I ordered some 40k Beastmen from the Blackstone Fortress set and started raiding my bits box for other parts to use for the poor old Guardsman in fear of his life.

But before the conversion work begun, I had to sort a base out for them. I couldn't simply use the Outriders 90mm base as it's too small for what I wanted to achieve. I looked at a 120mm oval base but still wouldn't be long enough. In the end I ordered two 150x95x2mm oval bases laser cut from MDF. However If I stuck all the figures to this base, the mounted Chaplain wouldn't be able to be used in a game. Making things easy for myself, I cut holes out of one of the large ovals so that the individual models can be removed from their diorama.

This wasn't as difficult as I first feared. Once the smaller bases were marked to one piece of MDF, I used a heavy duty hobby knife and cut around the inside of these pencil lines. It did take several passes for me to cut all the way through however. Once the holes were cut, I used a rounded file to shape them to an exact fit.

Once I was happy with the fit, the two halves were sandwiched together with PVA and held in place with some G clamps.

As for the Space Marine, I had one Outrider spare from the last set of three I bought. Annoyingly the model I had spare, had his right hand on the handlebars. Because I set my self the goal of copying the artwork as closely as I could, his right hand needed a sword.

The replacement arms came from the newly purchased Bladeguard set, and with some careful pinning, the hilt of a sword became the left and right handlebars. A suitable outstretched arm also came in handy to replicate the pose needed.

As for the helmet, It started like all the other converted heads for the army. One half Bretonnian helmet, back half Space Marine head. For the plumage, I used the tail from an old Empire mechanical steed. I was loathed to cut this off an OOP model, but knew I planned on using this steed for my Ad Mech army, which the leafy tail wouldn't suit.

Lots more green stuff work is needed but it's already taking shape.

Next up is the fearful Guardsman. This will end up being the prototype model for a Guard army converted to fight alongside the Chevaliers, so I already had a picture in my mind of what his uniform would look like. Mixing modern Cadian parts with feudal clothing, the mortal armies of Brettoncourt IV would appear a little haphazard.

The main challenge here would be copying the somewhat crouched stance the knight in the original picture was in. With his right leg up on a tree root, left leg outstretched and arm up wielding the last of his weapons. In this case a standard issue combat knife.

A pair of running Cadian legs was cut down and rounded off until I was left with two boots, to upper legs and the hip section. These were then joined together via a paperclip skeleton to hold the correct position ready for the greenstuff. The legs used are cast in resin, I wanted a back up in case I royally fecked this up.

The arm was constructed from the arm of a plastic Middenheimer with the hand from a Cadian grenade launcher. I picked an unarmoured torso so that the final red and blue overcoat would be more apparent.

I also converted a las-lock rifle for him. Although no discarded weapons are seen in the original artwork, I wanted something on the base which might highlight he wasn't sent into battle armed with just a knife.

Lastly for the first update, a dead Beastman. In the artwork, there is one impaled Beastman in the foreground laying on his back. In this version I'll greenstuff some knife wounds, as if the Guardsman desperately fought off one of these beasts before more of them charged his way.

Lots of greenstuff work to go and I haven't even started the tree sculpt!

25th of February 2021

Mid week update today. Lots of sculpting started with some bits finished like the knights helmet and shield for the bike.

I've actually cut the helmet down since the photo of it in the first section of the blog. It was just a little too long, so I cut away more of the Bretonnian half of the piece.

Although the artwork I'm working from doesn't depict a green knight with orle, I decided to add one anyway. The helmet looked a little weird without it.

As for the shield, I annoyingly had a metal green knight shield that was stuck to the Chaplain on foot. If I planned my builds, I might have saved the official part for this model. Nevertheless my green stuffed version will probably look OK once painted. It's mainly just leaves anyway.

The Imperial Guardsman has also improved, although I did cut a little more away from the right leg as it looked to long. Hard to tell the proportions when its just a wire frame.

His head was also finished off with some flowing hair, caught in the wind of an outrider flying overhead.

Lastly for the sculpting work so far was the dead beastman. Joining the parts up mainly and adding the wounds inflicted by the guardsman.